NFS Pro Street: Official Discussion Thread

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krazyammo
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Re: NFS Pro Street: Official Discussion Thread

Post by krazyammo »

could you customize the car in the demo?
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LihtiumUP
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Re: NFS Pro Street: Official Discussion Thread

Post by LihtiumUP »

Bad luck :( I have an Xbox 360, but my modem is not working proprely :( Damn it! I really wanted to play this game! :(
Tommorow, I'll try to find a good modem :)
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kimd41
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Re: NFS Pro Street: Official Discussion Thread

Post by kimd41 »

WHAT???!?!!?! BAD???!?! WHY??? :cry: :cry: :cry:

Tell us please, until PC demo.
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Re: NFS Pro Street: Official Discussion Thread

Post by Danyutz »

and we are officially in the over tense week :roll:
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Re: NFS Pro Street: Official Discussion Thread

Post by race_invader »

krazyammo wrote:could you customize the car in the demo?
Nope..
---

The demo is fun! 8) Here since i posted my thoughts in the news thread under the demo ill post it here too.

Demo thoughts: The smoke was cool ive been crashing and doing burnouts more then racing, the graphics are great i would agree with EA about 'photo realistic'. The GTR proto is a nice car handles well also i can get it to drift alittle, strange thing about it is the sound of it reminds me of a tuned up Nissan skyline GTR R34. The BMW is great for crashing :lol: but does get me 1st place. The nitrous system is better they give you 3 shots of nitrous and once you are out well.. your out so just try and put your foot down, crashing is fun also give you a great view of your car crashing all slow motion alittle bit seems more real with the smoke and dirt mixing together.

Final thoughts: This demo will kick bumbum! also way better then carbon etc etc. =P~
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Re: NFS Pro Street: Official Discussion Thread

Post by Glopaticki »

Some new vids @ GT but nothign really new.

http://www.gametrailers.com/game/4873.html

New Vid with the Sykline GTR in it not the PROTO

http://www.gametrailers.com/player/26960.html

Some pics of a cosworth that i thought was another car #-o

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And this one

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Re: NFS Pro Street: Official Discussion Thread

Post by krazyammo »

ign posted 7 new screenshots

http://media.xbox360.ign.com/media/904/ ... mgs_1.html

Edit: i think i saw a Mazda Speed3 at 1:00 sorry got no screenshot of it xP
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Re: NFS Pro Street: Official Discussion Thread

Post by Zero260 »

What do you guys think about the production GTR? I think they made some great changes to it... Though, those carbon fiber pieces below the headlights on the Proto grew on me after a while. But the car turned out great, can't wait to see one on the road in 2009.
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Re: NFS Pro Street: Official Discussion Thread

Post by Tviper7 »

krazyammo wrote:ign posted 7 new screenshots

http://media.xbox360.ign.com/media/904/ ... mgs_1.html

Edit: i think i saw a Mazda Speed3 at 1:00 sorry got no screenshot of it xP
Hey ign put up a new Prostreet Update today it looks like the Horsepower Wars are back! :D kinda like underground 2 to a certain extent, 1000hspwr out 911 GT2 I didn't even know that was possible outta of a Porshe (Not a porshe guy by the way) either way I'am still impressed and its really got me salivating as to what hemi's will be cable of tuned properly in nfs prostreet or any of mopars or supras for that matter

http://ps3.ign.com/articles/830/830037p1.html
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Re: NFS Pro Street: Official Discussion Thread

Post by Glopaticki »

1000 Horsepower.....mmmmmmmmmm.......Thats good to know because all the car types, such as exotics, muscles and tuners will be evenly matched horsepower wise i hope. Why wouldn't it be possible? Check this out may not be 1000hp but 910 seems close enough

http://www.autoblog.com/2007/05/30/910- ... bo-cabrio/
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Re: NFS Pro Street: Official Discussion Thread

Post by Frenzy »

krazyammo wrote:ign posted 7 new screenshots

http://media.xbox360.ign.com/media/904/ ... mgs_1.html

Edit: i think i saw a Mazda Speed3 at 1:00 sorry got no screenshot of it xP
Yep definitley.
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Re: NFS Pro Street: Official Discussion Thread

Post by amritchail »

Glopaticki wrote:1000 Horsepower.....mmmmmmmmmm.......Thats good to know because all the car types, such as exotics, muscles and tuners will be evenly matched horsepower wise i hope. Why wouldn't it be possible? Check this out may not be 1000hp but 910 seems close enough

http://www.autoblog.com/2007/05/30/910- ... bo-cabrio/
Definitely possible.Everyone knows the JUN tuned yellow nissan skyline r33 :twisted:
Active Autowerke is also known for tuning some 1000 hp bmw's.
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Re: NFS Pro Street: Official Discussion Thread

Post by Danyutz »

Zero260 wrote:can't wait to see one on the road in 2009.
the car is opened for sales since 6 december, this year
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Re: NFS Pro Street: Official Discussion Thread

Post by krazyammo »

1up also has posted 4 screenshots of the GT-R

http://www.1up.com/do/media?cId=3159964&sec=IMAGES

Edit: again mostly showing the GT-R
Last edited by krazyammo on 25 Oct 2007, 18:53, edited 1 time in total.
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Re: NFS Pro Street: Official Discussion Thread

Post by ahmad0410 »

It's not a proto anymore dude. :)
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Re: NFS Pro Street: Official Discussion Thread

Post by krazyammo »

#-o
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Zero260
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Re: NFS Pro Street: Official Discussion Thread

Post by Zero260 »

danyutz wrote:
Zero260 wrote:can't wait to see one on the road in 2009.
the car is opened for sales since 6 december, this year
Well, not for the U.S.

...Right? I thought I heard mid-2008 for the U.S.
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Re: NFS Pro Street: Official Discussion Thread

Post by Danyutz »

don't really care when they release it in US .. Japan counts more .. they know what to do with the car =D>
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Re: NFS Pro Street: Official Discussion Thread

Post by gearhead450 »

The next batch of vehicles have been released on IGN. The Corvette Stingray is in the game! :P They also list modified versions of those vehicles in the screeshots section as well. 8)

http://ps3.ign.com/articles/830/830436p1.html
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Re: NFS Pro Street: Official Discussion Thread

Post by maksimovski »

hmmm i think im gonna have to add another 1gb ram
these are my spec:
MB: Gigabyte 945 socket 775
CPU: Intel 3.0 Ghz 1mb cache @ 800mhz
RAM: 2x256 DDR2
GFX: Gigavyte Radeon X600 PRO (abit old eh ?)
monitor 19"lcd bla bla....
when i played Most Wanted and Carbon i had abit chopping here and there but im gonna have to add another 1gb ram so that it plays Pro Street smooth right?
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Re: NFS Pro Street: Official Discussion Thread

Post by ImJ »

it's probaly your graphics card
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viper16
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Re: NFS Pro Street: Official Discussion Thread

Post by viper16 »

amritchail wrote:
Glopaticki wrote:1000 Horsepower.....mmmmmmmmmm.......Thats good to know because all the car types, such as exotics, muscles and tuners will be evenly matched horsepower wise i hope. Why wouldn't it be possible? Check this out may not be 1000hp but 910 seems close enough

http://www.autoblog.com/2007/05/30/910- ... bo-cabrio/
Definitely possible.Everyone knows the JUN tuned yellow nissan skyline r33 :twisted:
Active Autowerke is also known for tuning some 1000 hp bmw's.
so we are having a 1000hp war well here are my weapons of choice
Attachments
810hp drag Civic with a B Series
810hp drag Civic with a B Series
Mid 7sec GTR over 1000hp
Mid 7sec GTR over 1000hp
1000hp supra
1000hp supra
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NFS_ZawyeR
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Re: NFS Pro Street: Official Discussion Thread

Post by NFS_ZawyeR »

I was really lucky yesterday. I got to try the Drag, Drift and Grip (Normal racing) in a place called Electroworld in Norway. (It was the full game).

Drift: The physics is just lovely. Way better than carbon's and Underground's drifting. Best of all, it is much harder!
Drag: Heating tires is kinda fun, works ok as a minigame. You also feel it looks more like a real life drag strip, than just a normal street. Also, it is really about shifting gear at the right time, because if you miss it (too early or too late, doesnt matter), you will lose a lot of time. It might help using the nitrous.
Grip: Just normal racing, reminds me more of the gran turismo physics, as you actually have to break before turns. The map i drove was a 3 lap race where 1 round took about 1:40 to finish.

Overall:
This is really looking to be a good game from EA, finally. Didn't get the chance to try customization, but looking forward to it. Also, i have to say that i find the drift and drag more fun than grip.

Feel free to ask some questions if you want. :)
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Re: NFS Pro Street: Official Discussion Thread

Post by Skyline_man »

NFS_ZawyeR wrote:I was really lucky yesterday. I got to try the Drag, Drift and Grip (Normal racing) in a place called Electroworld in Norway. (It was the full game).

Drift: The physics is just lovely. Way better than carbon's and Underground's drifting. Best of all, it is much harder!
Drag: Heating tires is kinda fun, works ok as a minigame. You also feel it looks more like a real life drag strip, than just a normal street. Also, it is really about shifting gear at the right time, because if you miss it (too early or too late, doesnt matter), you will lose a lot of time. It might help using the nitrous.
Grip: Just normal racing, reminds me more of the gran turismo physics, as you actually have to break before turns. The map i drove was a 3 lap race where 1 round took about 1:40 to finish.

Overall:
This is really looking to be a good game from EA, finally. Didn't get the chance to try customization, but looking forward to it. Also, i have to say that i find the drift and drag more fun than grip.

Feel free to ask some questions if you want. :)
You havent tried the speed challenge ?

but nice mini review, lucky you. :)
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Re: NFS Pro Street: Official Discussion Thread

Post by Danyutz »

what cars did you run, lucky mate?
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