tutorial to make trainer...?
tutorial to make trainer...?
can some1 make a tutorial to make a simple Trainer for carbon please???
Re: tutorial to make trainer...?
First u need to know some program languages...like C, C++itay1r wrote:can some1 make a tutorial to make a simple Trainer for carbon please???
That's right, and here's a direct link to the trainer maker kit: http://www.microsoft.com/msdn/vs2005/default.mspx
Have fun!
Have fun!
i have the tmk but i dont know what 2 do with it... i can make buttons but how i make them effect something on carbon?GT3x24x7 wrote:That's right, and here's a direct link to the trainer maker kit: http://www.microsoft.com/msdn/vs2005/default.mspx
Have fun!
Yes, exactly. That's the part where you need to know how to write programs. Not as easy as you thought eh?
There is no 'trainer maker kit'. All the trainers you see around the place are written in hardcore computer programming language by hardcore computer programmers. Some of them use the various components of this popular and powerful application programming suite, Microsoft Visual Studio, to do it. You need a decent knowledge of programming and some fundamental reverse engineering skill in order to create a trainer.
If you're still interested, I suggest signing up for a few classes in basic programming skills.
There is no 'trainer maker kit'. All the trainers you see around the place are written in hardcore computer programming language by hardcore computer programmers. Some of them use the various components of this popular and powerful application programming suite, Microsoft Visual Studio, to do it. You need a decent knowledge of programming and some fundamental reverse engineering skill in order to create a trainer.
If you're still interested, I suggest signing up for a few classes in basic programming skills.
Last edited by GT3x24x7 on 27 Dec 2006, 14:32, edited 1 time in total.
- prince1142003
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Basically, you'll need to find out addresses in memory where values you want to modify/hold constant reside. This I do not know hot to do. I can only suggest use some sort of monitoring tool to monitor the memory while you make the simplest changes in Carbon. There is a forum somewhere dedicated to Carbon's memory addresses, but I don't remember where it was. Be creative with google and search through the results.
its easy,
just find the address in memory with a program like GameWiz32
http://gw32.dlh.net/main.php?show=screenshots&lang=eng
just find the address in memory with a program like GameWiz32
http://gw32.dlh.net/main.php?show=screenshots&lang=eng
- prince1142003
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All a trainer does is modify values in memory. Modify them, or freeze them. I was merely saying that he needed to find out the memory addresses that controlled what he needed the trainer to do, and it could be done by memory monitoring apps. Start monitoring the memory right before using NOS and you'll find how to get infinite NOS. Just freeze the value in the address that changes as you use up NOS.GT3x24x7 wrote:He wanted to know how to MAKE a trainer, not how to hex edit memory.
I'm well aware of what a trainer does Prince. I'm a full time programmer, have been for fifteen years. sergelac's post clearly states that he wants to know how to make a trainer. It was plain from his terminology that he had very little idea of what's involved with that, and his subsequent reply tells us that he's now seen the light and resolved to leave things to the professionals.
To make a trainer, first you need to know how to code. Next, you can learn the technicalities of the Carbon memory model, and write the code to modify that memory appropriately. Can't program? Don't bother trying to write a damn trainer.
To make a trainer, first you need to know how to code. Next, you can learn the technicalities of the Carbon memory model, and write the code to modify that memory appropriately. Can't program? Don't bother trying to write a damn trainer.
- prince1142003
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The 'trainer maker software' link I provided actually directs to the Microsoft Visual Studio marketing site. That was my sarcasm getting the better of me. There is no such thing as a trainer making kit AFAIK, and why would anyone bother to make one? What would be the point in having several thousand slightly different homebrew trainers getting about?
Sorry if I come off as a hardass, but I sure wish people would really read the initial topic before wading in with the misdirected technical detail.
Sorry if I come off as a hardass, but I sure wish people would really read the initial topic before wading in with the misdirected technical detail.
I must agree with you here. In my opinion, there should be only one big trainer for NFSC, etc. I'm sick of this "I'm trainer #1, pick me!", "I'm trainer #2, I have one option more than #1, pick me!".GT3x24x7 wrote:... What would be the point in having several thousand slightly different homebrew trainers getting about?
Sorry if I come off as a hardass, but I sure wish people would really read the initial topic before wading in with the misdirected technical detail.
itay1r post, not me lolGT3x24x7 wrote:sergelac's post clearly states that he wants to know how to make a trainer. It was plain from his terminology that he had very little idea of what's involved with that, and his subsequent reply tells us that he's now seen the light and resolved to leave things to the professionals.
edit :
the "Trainer Maker Kit" make the program for you, no need to know C++
all you need to know is the address im memory and how to place controls on a form like in VB6
Last edited by sergelac on 27 Dec 2006, 19:15, edited 1 time in total.