Colour is different from vinyl DDS in P.shop & 1 in game

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chad
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Colour is different from vinyl DDS in P.shop & 1 in game

Post by chad »

Hi all,

I have found that not all the colours in the vinyl come into the game the same way.See pic’s as e.g.

Also vinyl that I have downloaded, when placed in Photoshop CS do the same thing.
Can anyone help many thanks chad.

PC info
Photoshop CS
N4SUG v1.4 EUROPE patch
exBin -- A Texture Bin Editor Version 0.3 Released 05.01.04
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Nomad
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Post by Nomad »

The way they use spectural lighting for the crome/paint reflection can change the appearance of the textures default colors. Especialy with 'Metalic' and 'pearlescent'. But the normal color pallet can effect this in the same way aswell.
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chad
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Post by chad »

i get the same colour's even with a white plane bace coat.
can i reset the colour in Pshop to bring the diffrences out.
or does anyone know what to set the levels to in Pshop
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chad
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More questions

Post by chad »

:shock: Just to check that everyone is seeing the same colours?
When I want red I need to make dark blue, yellow its light blue & so on.
Could it be down to the G-card?
I have a ati9800pro is it the same for nvidia cards :?:
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UrQuattro
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Post by UrQuattro »

Arushan, the Author of Bintex, from Nd4SpDWorld wrote this. I don't know, but this has been answered a number of times as well. Good luck.

Color problems in Unique vinyls

Unique vinyls have a problem colors because of a bug with how BinTex handles the palette. It is unlikely that this bug will be fixed because it will break compatibility with the currently published unique vinyls.

To fix the problem. you need to swap the Red and Blue channel to convert the colors.

To do this in Photoshop 7:
1. On the menu, go to Image->Mode->Adjustments->Channel Mixer
2. Choose Red as the output channel. In the source channel, enter 0% for Red and 100% for Blue.
3. Choose Blue as the output channel. In the source channel, enter 0% for Blue and 100% for Red.
4. Click on OK

Can't see the Alpha channel?

The DDS plugin for Photoshop only shows the RGB components of the image. The alpha channel is also loaded but it is stored on a seperate channel called "Alpha1" and is hidden. To access this, use the Channels window (if its not visible, click on Window->Channels).

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