Need for Speed The Run Producer Interview

by Bojan at 06:01 • Comment (1)Link to news article

Need for Speed The Run producer Justin Wiebe explains the first 8 min of gameplay and answers plenty of questions making the video well worth viewing.

[url=http://live-event.ea.com/e3/chat/nfs]Watch it here[/url].



But if you're too lazy to watch the whole vid, here's a summary of all questions:



[i]Will there be free-roam?[/i]

No.



[i]Are there factions in each city to stop you?[/i]

There are only a few factions at a play; the cops (each city will have their own 'flavour'), the mob.



[i]How long is the career?[/i]

The run section is lengthy, and there will be unlockable challenges, which allow you to replay the run using different cars and extras. (he couldn't really put a number to it.)



[i]Is the game going to be available on the Wii?[/i]

Yes. Another team is working on it. Also coming on the 3DS.



[i]Is the helicopter only seen in Chicago?[/i]

No. You will definitely see it more often.



[i]How many miles of map will there be in the game?[/i]

He couldn't really put a number on it, but thought well over 300 km, put to good use to make it feel very very long.

[i]

Why did you choose the Frostbite engine for The Run?[/i]


Besides the graphics, it's an engine that especially allows for easy prototyping to see if things are fun before they overinvest in them.

[i]

Will there be a static camera setting, or do you have a choice?[/i]


Driving camera choices include Hood, Bumper, 3rd person.



[i]It's story based, but can you choose different cars at some point?[/i]

Can choose starting car at the beginning. Throughout the run, you'll have to swap cars. Most of the time you will have a choice what these cars will be.



[i]Will there be a vast amount of cars to choose from?[/i]

No number given, but it's supposed to be a "robust list".



[i]How will the cars handle?[/i]

Will be accessible but challenging.



[i]Is there going to be destruction in the game? (Frostbite related)[/i]

Plenty breakables on track, not much buildings etc. (said not realistic for a car game)



[i]Do you need origin to play the game? (what is this about? o.O)[/i]

No.



[i]Are we going to have any pre-order specials?[/i]

They are working on it.



[i]What was the inspiration behind The Run?[/i]

Movies like Cannonballrun, Game engine itself.



[i]Is there day and night?[/i]

Yes. Also weather change.



[i]Are there going to be massive police chases with tons of cop cars?[/i]

Yes and no. Not like MW/C/UC.

[i]

How long has the game been in production?[/i]


3 years.



[i]Is The Run's story connected with Underground/MW?[/i]

No.



[i]How is the damage model in The Run?[/i]

Cars can get pretty banged up. Fairly equivelant to HP.



[i]How much of the game will be on foot vs in Car?[/i]

On foot probably < 10% of the game.



[i]How many drivers do you face against in a typical stage in the career?[/i]

Start at 150th, on average 20-30. Events will set you back every now and then.



[i]What has been the biggest issue for BB developing this NFS vs past NFS'?[/i]

The out of car has been very challenging.



[i]Will there be multiplayer and what will it be like?[/i]

They are working on it, revealing more around august.



[i]Are there fully voiced sequences?[/i]

They don't want to reveal too much at this point.





(Thanks YaelDjiel)

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