NFSC Audio Updates

by Skyline_man at 11:24 • Comment (1)Link to news article

Over at the [url=http://forums.ea.com/mboards/thread.jspa?threadID=113049&tstart=15&start=0]EA Boards[/url], [i]Jesse[/i] from NFS Audio Dept posted some interesting info about the audio & sound updates in Need For Speed Carbon.
[quote][i]Just wanted to share what we've been up to on the NFS Audio team this year, specifically the new split engine/exhaust audio.

We've really spent a lot of time this year trying to get all the authentic cars in the game recorded, as well as even more aggressive sounding cars for a change in exhaust tone when you upgrade the performance of your engine. Not only do we have a ton of new cars recorded, but we also have added a new feature which is a seperate engine recording for every car in the game. What this means is that when you change your camera view, you should hear a distinct difference in exhaust and engine sound. This is also noticable on your opponent's and crew member's cars as they drive near you. You'll hear engine sound as they approach behind, which will change to exhaust sound as they pass by you. The effect is much better if you have a 5.1 surround setup, in which case you will hear your player car engine in the front and the exhaust in the rear surround speakers, or the AI racers coming up from behind in the rear speakers and transitioning to the front (or vice versa). Also, depending in wether your car is a front or mid/rear engine car, you will get an appropriate mix of engine/exhaust when you're driving in 3rd person camera.

Im really excited about the car audio this year and Im looking forward to hearing some feedback from all of you once the game is released in November (or after you play the demo).

JL
NFS Audio Dept - car engines
Vancouver, BC, Canada[/i][/quote]
There are some other interesting info posted there as well, here is a random quote:
[quote][i]The focus for new voices this year was on the crew members, not the Police. The Cops are defintely back but play a much lesser role then in MW. We wanted to spend our time this year on making the new crew feature as good as possible, so you'll get a lot of audio feedback from your crew member as you give him commands during a race. Having said that, the Cop AI has been improved this year, so although they're the same Cop voices, you should find them quite a bit smarter.

Maybe I can get our speech guy, Phil, on here to answer more specifically.

JL
NFS Audio - car engines[/i][/quote]
Check the latest info posted by Jesse by checking his topic at the [url=http://forums.ea.com/mboards/thread.jspa?threadID=113049&tstart=15&start=0]EA Boards[/url].

Stay tuned...

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