NFS Undercover Developer Interview

by Skyline_man at 23:02 • Comment (1)Link to news article

[url=http://www.worthplaying.com]Worthplaying[/url] has posted an interview with NFS Undercover producer Scott Nielsen, here is a quote:

[quote][b][i]WP: Why take Need for Speed away from its roots? A lot of people think of Need for Speed as a pure racing game, and with Undercover, you guys have really expanded it. Is there any fear that you're going to alienate the hardcore fans of the franchise?[/b]

SN: I don't think so at all. Actually, what we do is build entertainment, and part of building that entertainment is coming up with different ideas every year. I think, in terms of the space that we sit in, we really like to think that we're an action game. So we're not a simulation-based game, we're not an arcade-based game like Mario Kart. You can almost trace the roots [of Undercover] back to what we started doing in the Hot Pursuit days, leading into Undercover, looking at how we can tell compelling stories, weave that in with compelling gameplay, and have the two come together. That's really the space that we sit in, you know, the heritage and the roots of Need for Speed really don't lie too far from where we're going with Undercover. We build big, open-world action driving experiences, so leaning into the past of our franchise, this kind of represents a best of breed from the past, and we're really excited about what we have with Undercover.[/i][/quote]

Full interview can be read [url=http://www.worthplaying.com/article.php?sid=54823]here[/url].

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